It is 40 pages. Read and share the report -- or the 6-page summary-- with friends and discuss these technology trends.
- Electronic books, mobiles: Time-to-Adoption: <1 year
- Augmented reality, game-based learning: Time-to-Adoption: 2-3 years
- Gesture-based computing, learning analytics: Time-to-Adoption: 4-5 years
The report is produced by the New Media Consortium and EDUCAUSE.
Slideshare presentation of Horizons Report:
Who to share with? School leadership, library and technology teams, science teachers and students. Share the link, but also print a few copies to hand to colleagues, students, board members, book and computer clubs. This report focuses on higher education trends, so consider developing your organization's own set of trends.