Friday, March 27, 2009
The technology involves downloading a cookie to the specific computer so the blog posting gives the code that needs to be sent to Google to put the "Show options..." into effect.
For a long time I've been waiting for Google to become more graphical and this is an admittedly baby step in that direction.
Some of the other options allow the searcher to limit the search by media type and date range. There is also a tool which give a time line of the search terms.
How useful all this is waits to be seen but it's always good to see what Google engineers are working on.
BTW, there doesn't seem to be anything at Google Labs on this topic/tool yet.
Wednesday, March 25, 2009
"Putting You in your Online Course". Dr. James is Dean of Instruction, Library and Technology, and Distance Learning, Mt. San Jacinto College
INTRO: It takes about 3 semesters to get used to teaching online.
1st Semester- gulp!
2nd Semester- get rhythm and fix things that didn't work
3rd Semester- OK!
1- Set aside time to do research each week.
2- Consider setting up a ning.com outside your course management system as a "backup" to meeting space.
3- Make students responsible for backing up all their own work.
4- Set up your e-mail that automatically sends a "receipt" for student work.
See fun video "Can't Help Teaching Online.wmv" see
5- Add your voice. Use audacity.com or camptasia (allows screen capture and voice over at the same time)
6- Note that MOST students do not print out info from online. Often they read from a smartphone.. So, when putting information online, use 60 characters across, background buff (not white). Also fonts for online should be san serif, verdana, or helvetica.
7- Add your own photo and other, somewhat related photos.
8- Each new week, make announcements. Provide regular, effective contact.
9- Welcome each student the first week
10- Read and Grade as you go. (don't spend time going back and re-reading)
11- Use CCCConfer (uses Elluminate webconferencing platform). Now you can save what you do as a webcast as mpeg file. This is ideal for tutoring or Office hours. If you use it during the week, CCCConfer will caption it for you.
12- More tools. Jing.com is a free screen capture tool and can capture video too! Download JINGPROJECT.com. You can annotate images and do voice-overs.
Episelen.com. Create an ePortfolio if you have an .edu address it is free.
RESOURCES: www.msjc.edu -> online learning -> faculty resources -> general Distance learning resources. See also www.merlot.org
Tuesday, March 24, 2009
- Stop Bullying Now (http://stopbullyingnow.hrsa.gov/index.asp?area=webisodescharacters): This is a federal government site from Health Resources and Services Administration.
- CyberBullying (http://www.cyberbullying.us): This is a site from two professors--one of criminal justice in Florida and the other of Political Science in Wisconsin.
- CyberBullying Fact Sheet-- Taking screenshots... (http://www.cyberbullying.us/making_cyberbullying_screenshots.pdf): This is a pdf document from the site above.
Monday, March 9, 2009
There is a great video introduction to the site by Beth Gallaway, the head of Information Goddess Consulting and a consultant to the project.
One of the participants is Christopher Harris, Coordinator of the School Library System of the Genesee Valley Board of Cooperative Educational Services (BOCES).
Here is the introductory statement from the site.
What is the Connection Between Literacy and Gaming?
As new technologies, tools and toys have burgeoned over the last 20 years so has our understanding of what constitutes literacy. Libraries of all types have provided collections, programs and services in support of these traditional literacy skills for centuries. Today, concepts of literacy include digital, information and communication technology (ICT), media, programming, and visual.
Reading and understanding information is still vital, but so is evaluating and thinking critically in the multiple literacies just listed.
Libraries of all types promote the development of these literacy skills in numerous ways: information literacy classes in colleges and universities, gaming programs to promote problem solving and the development of higher order thinking skills, and services that improve technical and literary fluency. Regardless of the type of service libraries may provide, they are all important in strengthening these multiple literacies. Gaming in its various forms presents an additional service that supports and strengthens these literacies.